Jan 23, 2011, 07:35
I realise that many photographers, particularly professionals who have to process and turnaround hundreds of shots per week( wedding snappers, for instance), cannot afford the time to craft too many "arty" touches in post-processing. Indeed, too much post-manipulation can easily render the image overworked or contrived.
However, sometimes we wish to captivate "that look" or add some sort of polish to that special image. Sometimes too, we just know that there's something that can be released from that image, if we just had that way of "lifting" it above the ordinary.
There are many bits of software out there that sell themselves as "suites", or whole rafts of "unique" tonal possibilities for our shots. Many are very pricey; many, like a CD of our fave band, have around 10% of exactly what we need but we find we're paying also for much that we either do not, or can do just as easily in our main imaging software. Again, some software runs well, quickly and seamlessly...some crawls slowly and causes annoying crashes.
I'm not going to explore the goods and bads of the wares out there. Personally I've found that chipping away at CS2 has revealed many seams of buried goodies: saving such processes as actions has enabled me to spend less cash on bought plugins. Mind you, I still think that investing in Nik Silver FX Pro would be fun, though I realise it represents for me a series of easy shortcuts to stuff I can do already. No matter.
What follows here is nothing more than an introduction to some tonal manipulations achievable in CS2.
Though I've presently not the time to give a complete blow-by-blow breakdown of settings and tweaks, I've commented in general terms the effect I'm looking for. I often use "darkroom" language rather than walking you through what steps and menus: maddening perhaps sometimes, yet I'm also aware that there are often many routes within Photoshop to the same or similar end.
For instance, I could "convert" to monochrome in any of a number of ways, and do the conversion at any of several stages of post-processing. Do I convert to greyscale? Do I go into the channel mixer and work in mono there...or do I desaturate yet still work in RGB? Well, I myself stay well away from converting to greyscale, as I lose too much information and also the effect of any colour filtration. I also may convert to CYMK then play about with saturation or dodge/burn...this can give some lovely irridescence to tones before conversion to mono.
So, there are many ways to skin a cat, as they say; you may well skin yours quite differently than I.
Here are several versions of the same shot.
The "base shot" was taken at f2.8. Given the distance I was from the subject, this was the wrong choice: I vaguely knew I would not the required narrowness of depth of field but rather than move closer or choose a narrower aperture, I just sat on my bench and snapped away.
Now, normally, I would have binned the shot, being neither fish nor fowl.
However, as I was taking the shot, I did not see the bird flap across the frame( I was looking at top left of frame to include the stone sphinx): when I looked at the raws I knew I had a potentially strong image.
Thus, the first choice I make is this: to decide whether there is anything strong enough, then decide what that strength is. If there is nothing worth the effort, then don't make the effort.
In this case, I decided that the main symbols or images within the shot worked well compositionally...but needed to stand out: the players, the bird, the stone sphinx and the pillars, with the backdrop of the abbey in the distance, all were strong enough to work with...but I needed them to stand out more distinctly.
I decided to work with light and dark, contrast and tonal differnces in order to accentuate the points of interest within the frame.
Without more ado, I'll introduce the images:
1. The "base" image: poorly-executed, lazily-taken, too much wasted foreground space...yet with the surprising bird! Hmm...worth cropping then...
![[Image: 49-base.jpg]](http://www.shuttertalk.com/forums/images/upload/49-base.jpg)
2. Despite the strong triangular composition and the mono conversion to attempt to focus the viwer onto the main features of the shot, there is much extraneous detail...and most of it in better focus than the main subjects!
![[Image: 49-g.jpg]](http://www.shuttertalk.com/forums/images/upload/49-g.jpg)
3. So, muting and softening the background tones in another layer, erasing the same over the main points of interest...a kind of "inverse" selective sharpening by blurring everything else!
![[Image: 49-a.jpg]](http://www.shuttertalk.com/forums/images/upload/49-a.jpg)
4. Increasing saturation and contrast and multiplying the darks...you can mess about with a layer set to multiply or overlay mode, using a blur tool...
![[Image: 49-c.jpg]](http://www.shuttertalk.com/forums/images/upload/49-c.jpg)
5. That done, time to experiment with various monochromes, varying the tints and tones. I also started to apply one set of tints to the mids, say, or darks, and another to the highlights. This is a simulated platinum process tone.
![[Image: 49-d.jpg]](http://www.shuttertalk.com/forums/images/upload/49-d.jpg)
6. A split-tone of mine: neutral darks with a combination of warm mids and a blue toner on the mids.
![[Image: 49-f.jpg]](http://www.shuttertalk.com/forums/images/upload/49-f.jpg)
7. This time, blue-toned mids with platinum-processed highlights:
![[Image: 49-b.jpg]](http://www.shuttertalk.com/forums/images/upload/49-b.jpg)
8. And finally, perhaps too much of a good thing...?... multiplying just the darker tones to intensify the main subjects and symbols, then burning in the shadows till even darker; selectively blurring just these darker areas, then simulating a selenium toner over the entire image.
![[Image: 49-h.jpg]](http://www.shuttertalk.com/forums/images/upload/49-h.jpg)
Finally, as I say, not so much a "how to", as just an introduction into manipulating tones for either the accentuating or reducing of detail.
I hope some of it is of some use.
However, sometimes we wish to captivate "that look" or add some sort of polish to that special image. Sometimes too, we just know that there's something that can be released from that image, if we just had that way of "lifting" it above the ordinary.
There are many bits of software out there that sell themselves as "suites", or whole rafts of "unique" tonal possibilities for our shots. Many are very pricey; many, like a CD of our fave band, have around 10% of exactly what we need but we find we're paying also for much that we either do not, or can do just as easily in our main imaging software. Again, some software runs well, quickly and seamlessly...some crawls slowly and causes annoying crashes.
I'm not going to explore the goods and bads of the wares out there. Personally I've found that chipping away at CS2 has revealed many seams of buried goodies: saving such processes as actions has enabled me to spend less cash on bought plugins. Mind you, I still think that investing in Nik Silver FX Pro would be fun, though I realise it represents for me a series of easy shortcuts to stuff I can do already. No matter.
What follows here is nothing more than an introduction to some tonal manipulations achievable in CS2.
Though I've presently not the time to give a complete blow-by-blow breakdown of settings and tweaks, I've commented in general terms the effect I'm looking for. I often use "darkroom" language rather than walking you through what steps and menus: maddening perhaps sometimes, yet I'm also aware that there are often many routes within Photoshop to the same or similar end.
For instance, I could "convert" to monochrome in any of a number of ways, and do the conversion at any of several stages of post-processing. Do I convert to greyscale? Do I go into the channel mixer and work in mono there...or do I desaturate yet still work in RGB? Well, I myself stay well away from converting to greyscale, as I lose too much information and also the effect of any colour filtration. I also may convert to CYMK then play about with saturation or dodge/burn...this can give some lovely irridescence to tones before conversion to mono.
So, there are many ways to skin a cat, as they say; you may well skin yours quite differently than I.
Here are several versions of the same shot.
The "base shot" was taken at f2.8. Given the distance I was from the subject, this was the wrong choice: I vaguely knew I would not the required narrowness of depth of field but rather than move closer or choose a narrower aperture, I just sat on my bench and snapped away.
Now, normally, I would have binned the shot, being neither fish nor fowl.
However, as I was taking the shot, I did not see the bird flap across the frame( I was looking at top left of frame to include the stone sphinx): when I looked at the raws I knew I had a potentially strong image.
Thus, the first choice I make is this: to decide whether there is anything strong enough, then decide what that strength is. If there is nothing worth the effort, then don't make the effort.
In this case, I decided that the main symbols or images within the shot worked well compositionally...but needed to stand out: the players, the bird, the stone sphinx and the pillars, with the backdrop of the abbey in the distance, all were strong enough to work with...but I needed them to stand out more distinctly.
I decided to work with light and dark, contrast and tonal differnces in order to accentuate the points of interest within the frame.
Without more ado, I'll introduce the images:
1. The "base" image: poorly-executed, lazily-taken, too much wasted foreground space...yet with the surprising bird! Hmm...worth cropping then...
![[Image: 49-base.jpg]](http://www.shuttertalk.com/forums/images/upload/49-base.jpg)
2. Despite the strong triangular composition and the mono conversion to attempt to focus the viwer onto the main features of the shot, there is much extraneous detail...and most of it in better focus than the main subjects!
![[Image: 49-g.jpg]](http://www.shuttertalk.com/forums/images/upload/49-g.jpg)
3. So, muting and softening the background tones in another layer, erasing the same over the main points of interest...a kind of "inverse" selective sharpening by blurring everything else!
![[Image: 49-a.jpg]](http://www.shuttertalk.com/forums/images/upload/49-a.jpg)
4. Increasing saturation and contrast and multiplying the darks...you can mess about with a layer set to multiply or overlay mode, using a blur tool...
![[Image: 49-c.jpg]](http://www.shuttertalk.com/forums/images/upload/49-c.jpg)
5. That done, time to experiment with various monochromes, varying the tints and tones. I also started to apply one set of tints to the mids, say, or darks, and another to the highlights. This is a simulated platinum process tone.
![[Image: 49-d.jpg]](http://www.shuttertalk.com/forums/images/upload/49-d.jpg)
6. A split-tone of mine: neutral darks with a combination of warm mids and a blue toner on the mids.
![[Image: 49-f.jpg]](http://www.shuttertalk.com/forums/images/upload/49-f.jpg)
7. This time, blue-toned mids with platinum-processed highlights:
![[Image: 49-b.jpg]](http://www.shuttertalk.com/forums/images/upload/49-b.jpg)
8. And finally, perhaps too much of a good thing...?... multiplying just the darker tones to intensify the main subjects and symbols, then burning in the shadows till even darker; selectively blurring just these darker areas, then simulating a selenium toner over the entire image.
![[Image: 49-h.jpg]](http://www.shuttertalk.com/forums/images/upload/49-h.jpg)
Finally, as I say, not so much a "how to", as just an introduction into manipulating tones for either the accentuating or reducing of detail.
I hope some of it is of some use.